SVA MA Design Research

SVA MA Design Research, Writing & Criticism1 is a one-year graduate program2
devoted to the study of design, its contexts & consequences.
Our graduates have gone on to pursue research-related careers in publishing, education, museums, institutes, design practice, entrepreneurship, & more.3

  1. Formerly known as D-Crit
  2. About the program
  3. Applications accepted on a rolling basis. All successful candidates awarded a significant scholarship!
SVA MA Design Research

136 W 21st St, 2nd Floor

New York, NY 10011

e.

[email protected]

t.

@dcrit

p.

(212) 592-2228

Thesis Abstract – Research Types – SVA MA Design Research

Thesis Abstract

Sightlines, Thesis Abstract, Thesis Research

The Design of Lighting for Safety in South African Townships and Informal Settlements

A lack of safe lighting is a daily reality for almost one million children living in South African informal settlements. Township residents described safety as “protection,” or as “not having to constantly look over my shoulder.” My research investigates various forms of lighting currently in use in Kliptown and in informal settlements in Ikageng. High-mast […]

Sightlines, Thesis Abstract, Thesis Research

Eating Change: Designing a Food System for the Digital Age

The Blue Apron homepage features a birds’-eye view of an open Blue Apron box on a kitchen counter. Two hands in the shot invite you to insert yourself into the scene—as if you’re the one standing at the counter, looking down into this box that is tightly packed with colorful fresh produce. It’s a carefully […]

Sightlines, Thesis Abstract, Thesis Research

Influencers in the System: The Instant Media of Fashion

It was a Saturday morning at The Grove shopping mall, one of the biggest outdoor retail and entertainment complexes in Los Angeles. The West Coast’s winter breeze was still warm enough for Rebecca Minkoff’s off-shoulder tops and sundresses. A rail car arrived with a sign reading, “REBECCA MINKOFF, #RMGoesGrove.” With live performances from MILCK and […]

Sightlines, Thesis Abstract, Thesis Research

Car Design is Dead

“Cars have never been more competent than they are today … and never less useful,” wrote the critic Stephen Bayley in his 2012 book Cars. More competent, less useful. The method I used to measure what would seem like a paradoxical statement is the concept of “proper function” and “system function” by theorist Beth Preston. […]

Sightlines, Thesis Abstract, Thesis Research

Rules, Play, Magic: Evaluating Games as Design

Games haven’t been considered as design for very long. In fact, what was considered a game is still regularly debated. The term “game design” was reportedly first used by Redmond A. Simonsen, a graphic designer working for the wargame company SPI in the late 1960s.(1) Simonsen was primarily working with James Dunnigan on games simulating […]

Sightlines, Thesis Abstract, Thesis Research

DATA FEELS: Digital Objects of Collective Care

The validity or trust in objects relates to the legibility of their design. All the objects I’ve studied were made with what is at hand, and therefore bare inconsistencies. This distinguishes them from interfaces designed for patient use and requiring some measure of compliance. It is their mark of patient labor. Inconsistency is awkward to […]

Sightlines, Thesis Abstract, Thesis Research

The Work at Hand

In the rear corner of a store at 391a Orchard Road in Singapore, a woman with spiky grey hair and glasses sits on a high stool, above a small custom worktable with a specialized sewing machine.  She sits just askew of the table, focusing on the piece in her lap. Exclusive luxury products on beautifully […]

Excerpt, Thesis Abstract, Thesis Research

Non-Travel: Designing the Contemporary Travel Experience

The experience we have of a place is a combination of what we see, read, and hear about it. From social media to virtual reality, today we have even more ways of traveling the world, both physically and imaginatively. As digital technologies become more advanced, the depiction of space becomes more immersive and new forms […]

Excerpt, Thesis Abstract, Thesis Research

Curation in a Digital Age: A Closer Look at Digitization and its Impacts on the Exhibition-Making Field.

While we have completely embraced digitization in our daily lives, we are still in the process of grasping and understanding its impacts in other professional fields. The digitization of museums has transformed curation from an academic, intellectual, and cultural practice into a social process based on the visitors’ personal experience of the museum. Today, the […]

Thesis Abstract, Thesis Research

Keeping Up Appearances: How the Design of Storefronts Define Place and Value

What do small businesses in New York City communicate via their designed storefronts? What narrative are they telling and howdo storefronts affect a neighborhood’s identity? What types of storefronts clarify or confuse the city’s social, cultural, and economic complexion? Who has agency within their social and production networks, and in what ways does design allow […]

Excerpt, Thesis Abstract, Thesis Research

Rendering Real(i)ty: Architectural Visualization, Real Estate and the Image of the Twenty-First Century City

Today, New York City is in the midst of a construction boom. “Supertall” skyscrapers and large-scale “megaprojects” are currently taking shape at rapid speed. While many of these projects may not yet exist, architectural hyper-renderings, ostensibly, provide us with ways of envisioning how they will unfold within the urban fabric. These hyper-renderings have helped popularize […]

Excerpt, Thesis Abstract, Thesis Research

North Korean Posters: Design Politicized

To understand North Korean propaganda posters, it is important to understand North Korean ideology; if the text on the poster is the written ideology, the image on the poster becomes the drawn ideology. This research provides a window into this logic, by identifying the themes and symbols recurring in North Korean posters, and considering their […]

Excerpt, Thesis Abstract, Thesis Research

Designing with Non-designers: Participatory Design Practices in the Arenas of Social Development and Commerce

Co-design is the practice of designers involving clients and/or end-users to inform design solutions. In recent years, design consultancies have packaged co-design as a methodology, codified for example in the form of free-access toolkits to help marginalized communities. At the same time, as designers become an integral part of large corporations, co-design is being oversimplified […]

Thesis Abstract, Thesis Research

Speculations From Tomorrow: Characters and Empathy in Design Fiction

Design fiction, inherently a practice grounded in narrative, aims to create believable speculative fictions about future objects through storytelling.There is a need to develop a discourse between the fields of design fiction, narratology—the study of narrative’s structure and effects on perception—and the psychology of fictional characters. Narratology shows that empathizing with fictional characters can lead […]

Thesis Abstract, Thesis Research

Design and Values: US National Park Maps in the Twenty-First Century

Historically, maps produced by the US National Park Service have reflected a commitment to resource protection, public education, and stewardship. By looking at the design evolution of maps from the mid-twentieth century through today, it is possible to see how the values espoused by these maps have changed—and in fact promote an engagement with nature […]

Excerpt, Thesis Abstract, Thesis Research

Design, Thinking? Or How Design (Really) Wants To Make It In The Business World

“Design thinking” emerged in the workplace as a management practice, intended to codify and package designers’ way of thinking and doing into a step-by-step approach. The term tapped into executive, mid-management, and entrepreneurial anxieties about perpetually being innovative. But as companies adopt the fun and fast approach to innovation, a new myth about design is […]

Excerpt, Thesis Abstract, Thesis Research

Making Room for Baby: Navigating Children’s Domestic Environments in Contemporary America

The rooms we live in are sites where status, ideology, and anxiety surface materially: they are, in a sense, portraits of us. From this point of view, rooms inhabited by children are doubly fraught, reflecting not only clues to the identity of the child but the viewpoints of parents as well. Through their purchase or […]

Excerpt, Thesis Abstract, Thesis Research

Designing Sex, Death, and Survival in the Twenty-First Century

Successful experience designers, self-identified or not, tend to employ similar strategies, especially when it comes to opening people up to risk in a caring way. This research will inform a lexicon for designing experiences, with a specific focus on experiences that aim for human enrichment. Drawing from game studies, positive psychology, and the anthropology of […]