SVA MA Design Research

SVA MA Design Research, Writing & Criticism1 is a one-year graduate program2
devoted to the study of design, its contexts & consequences.
Our graduates have gone on to pursue research-related careers in publishing, education, museums, institutes, design practice, entrepreneurship, & more.3

  1. Formerly known as D-Crit
  2. About the program
  3. Applications accepted on a rolling basis. All successful candidates awarded a significant scholarship!
SVA MA Design Research

136 W 21st St, 2nd Floor

New York, NY 10011

e.

[email protected]

t.

@dcrit

p.

(212) 592-2228

Sightlines – SVA MA Design Research

Sightlines

Sightlines, Thesis Abstract, Thesis Research

Eating Change: Designing a Food System for the Digital Age

The Blue Apron homepage features a birds’-eye view of an open Blue Apron box on a kitchen counter. Two hands in the shot invite you to insert yourself into the scene—as if you’re the one standing at the counter, looking down into this box that is tightly packed with colorful fresh produce. It’s a carefully […]

Sightlines, Thesis Abstract, Thesis Research

The Work at Hand

In the rear corner of a store at 391a Orchard Road in Singapore, a woman with spiky grey hair and glasses sits on a high stool, above a small custom worktable with a specialized sewing machine.  She sits just askew of the table, focusing on the piece in her lap. Exclusive luxury products on beautifully […]

Sightlines, Thesis Abstract, Thesis Research

Car Design is Dead

“Cars have never been more competent than they are today … and never less useful,” wrote the critic Stephen Bayley in his 2012 book Cars. More competent, less useful. The method I used to measure what would seem like a paradoxical statement is the concept of “proper function” and “system function” by theorist Beth Preston. […]

Audio, Sightlines, Thesis Research

Unfolding: The Manifold Mysteries of Miniature Folded Medical Inserts

What objects are designed to negotiate the boundaries of chronically ill collective care groups? How are patients assembling digital infrastructures and what can interface designers repair? What does “real world” data make real? In this podcast Karisa Senavitis explores why and how pharmaceutical companies provide obtuse documents in medical packaging.

Sightlines, Thesis Abstract, Thesis Research

Influencers in the System: The Instant Media of Fashion

It was a Saturday morning at The Grove shopping mall, one of the biggest outdoor retail and entertainment complexes in Los Angeles. The West Coast’s winter breeze was still warm enough for Rebecca Minkoff’s off-shoulder tops and sundresses. A rail car arrived with a sign reading, “REBECCA MINKOFF, #RMGoesGrove.” With live performances from MILCK and […]

Sightlines, Thesis Abstract, Thesis Research

DATA FEELS: Digital Objects of Collective Care

The validity or trust in objects relates to the legibility of their design. All the objects I’ve studied were made with what is at hand, and therefore bare inconsistencies. This distinguishes them from interfaces designed for patient use and requiring some measure of compliance. It is their mark of patient labor. Inconsistency is awkward to […]

Sightlines, Thesis Abstract, Thesis Research

The Design of Lighting for Safety in South African Townships and Informal Settlements

A lack of safe lighting is a daily reality for almost one million children living in South African informal settlements. Township residents described safety as “protection,” or as “not having to constantly look over my shoulder.” My research investigates various forms of lighting currently in use in Kliptown and in informal settlements in Ikageng. High-mast […]

Audio, Sightlines, Thesis Research

Lighting and Public Safety in NYC

Olivia Coetzee examines the politics of public lighting in New York City and how darkness and light can articulate boroughs, neighborhoods, and social classes.

Sightlines, Thesis Abstract, Thesis Research

Rules, Play, Magic: Evaluating Games as Design

Games haven’t been considered as design for very long. In fact, what was considered a game is still regularly debated. The term “game design” was reportedly first used by Redmond A. Simonsen, a graphic designer working for the wargame company SPI in the late 1960s.(1) Simonsen was primarily working with James Dunnigan on games simulating […]