Trilby Schreiber grew up in a small town on the Connecticut shoreline. Her family’s home, on a wooded hilltop overlooking the Connecticut River, had been designed by a local architect who melded the house and its environment with banks of windows framing the views and a massive fieldstone fireplace. The house had some odd features, like a pass-through so the milkman could deliver milk without opening the kitchen door, and was furnished with an eclectic mix ranging from a Hitchcock desk chair to antique brass ship lamps to an Eames womb chair.
The influences of this environment have endured. Early on, Trilby developed a love of both the natural world and the creative arts. With high school came a taste for both computers and filmmaking. As an undergraduate at Harvard, she majored in geological sciences but spent much of her time crafting posters, props, and PR materials for college theatricals and recitals.
Sojourns in advertising, publishing and graphic design followed, until she finally found her niche in digital media. Along with independent work, she teaches in the MFA Computer Art department at SVA and is active in industry organizations like the Producers Guild and the NY Film/Video Council.
Why take on graduate school at this stage? After years of attending fascinating and provocative D-Crit lectures, Trilby decided to immerse herself in a new challenge: to investigate, articulate and share long-simmering ideas on relationships between animation, architecture, design and technology.
Trilby lives on the Upper West Side but roams the city attending screenings, performances, talks and exhibits. To regroup, she runs, swims and watches “The Big Bang Theory.”