SVA MA Design Research

SVA MA Design Research, Writing & Criticism1 is a one-year graduate program2
devoted to the study of design, its contexts & consequences.
Our graduates have gone on to pursue research-related careers in publishing, education, museums, institutes, design practice, entrepreneurship, & more.3

  1. Formerly known as D-Crit
  2. About the program
  3. Applications accepted on a rolling basis. All successful candidates awarded a significant scholarship!
SVA MA Design Research

136 W 21st St, 2nd Floor

New York, NY 10011

e.

designresearch@sva.edu

t.

@dcrit

p.

(212) 592-2228

SVA MA Design Research

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Link

09/19

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Link

05/24

Audio, Thesis Research

Museums & Instagram

Social media have become tools for museums to advertise their programs and collections, pass on general information about the institution and, most importantly, engage in a more direct dialogue with their audiences. This podcast explores the ways in which visitors and curators use Instagram in this context. It also questions the limitations of such platforms […]

Essay

Arranging a Room Full of Possibilities

Sleeping on a tatami mattress, which could be endlessly repositioned, allowed Justin Zhuang to turn his childhood bedroom into a space of possibilities.

Audio, Thesis Research

Public Housing Playlist

After researching the roles of policy and design in the failures of public housing, Erin Routson compiled a hip-hop playlist/audio tour guide which reframes New York’s most notorious housing projects as sites of creative production.

Excerpt, Thesis Abstract, Thesis Research

Designing with Non-designers: Participatory Design Practices in the Arenas of Social Development and Commerce

Co-design is the practice of designers involving clients and/or end-users to inform design solutions. In recent years, design consultancies have packaged co-design as a methodology, codified for example in the form of free-access toolkits to help marginalized communities. At the same time, as designers become an integral part of large corporations, co-design is being oversimplified […]

Essay

Why I Teach What I Teach

To answer the question, why I teach, I must return to why I design, why I art direct, why I write, and why I helped found this program. It’s a simple evolution. I stumbled into graphic design while pursuing a job as a cartoonist and illustrator for an underground newspaper. I loved to draw, although […]

Thesis Abstract, Thesis Research

Speculations From Tomorrow: Characters and Empathy in Design Fiction

Design fiction, inherently a practice grounded in narrative, aims to create believable speculative fictions about future objects through storytelling.There is a need to develop a discourse between the fields of design fiction, narratology—the study of narrative’s structure and effects on perception—and the psychology of fictional characters. Narratology shows that empathizing with fictional characters can lead […]

Audio, Sightlines, Thesis Research

Unfolding: The Manifold Mysteries of Miniature Folded Medical Inserts

What objects are designed to negotiate the boundaries of chronically ill collective care groups? How are patients assembling digital infrastructures and what can interface designers repair? What does “real world” data make real? In this podcast Karisa Senavitis explores why and how pharmaceutical companies provide obtuse documents in medical packaging.

Audio, Thesis Research

The Nagel Style

This podcast investigates the distinctive aesthetics of window decals used in many nail salons and dry cleaners in New York City. Through interviews with passersby, customers, and store owners as well as archival research, this story tracks the discovery of the decal’s ultimate of inspiration: the artist Patrick Nagel. Nagel, who worked in the 1970s […]

Thesis Abstract, Thesis Research

Design and Values: US National Park Maps in the Twenty-First Century

Historically, maps produced by the US National Park Service have reflected a commitment to resource protection, public education, and stewardship. By looking at the design evolution of maps from the mid-twentieth century through today, it is possible to see how the values espoused by these maps have changed—and in fact promote an engagement with nature […]

Audio, Thesis Research

Ready? Stamp. Go!

There are a vast array of images, objects, and tools designed to allow us to travel the world, both physically and imaginatively. Our passport, for example, facilitates entry to foreign countries, while at the same time contains stamps that are a record of places visited and a gateway to our memories of those trips. This […]

Audio, Thesis Research

Beyond Fantasy – North Korean Posters

This podcast considers the contemporary contexts–both physical and digital–of North Korean propaganda posters. Featuring interviews with design writer Steven Heller, a North Korea Strategy Center officer, and a North Korean defector it presents through multiple points of view the complex eco-system of North Korean propaganda production and distribution.

Thesis Research

How to Pronounce Design in Portuguese: Brazil Today

Alum Frederico Duarte’s first major exhibition as curator, “Como se pronuncia design em português: Brasil Hoje,” opens September 23rd, 2017 at the Museu do Design e do Moda in Lisbon.   Frederico began researching Brazilian contemporary design as a student at SVA Design Research in 2009 and this show is the largest manifestation of his research […]

Audio, Thesis Research

Big Fish Eat Small Fish

In recent years, big strategy-consulting giants have acquired design companies in an effort to build internal design expertise that can better address both strategic goals and customer experience. Corporations such as Deloitte, McKinsey, EY, and Accenture have co-opted design firms Doblin, Lunar, Intuitive, and Fjord respectively. This podcast tries to unravel the consequences of these […]

Essay

Blue Walls

Metropolis magazine associate editor Avinash Rajagopal on the most comforting shade of pastel blue known to mankind.

Excerpt, Thesis Abstract, Thesis Research

Design, Thinking? Or How Design (Really) Wants To Make It In The Business World

“Design thinking” emerged in the workplace as a management practice, intended to codify and package designers’ way of thinking and doing into a step-by-step approach. The term tapped into executive, mid-management, and entrepreneurial anxieties about perpetually being innovative. But as companies adopt the fun and fast approach to innovation, a new myth about design is […]

Audio, Thesis Research

Scalies: Traversing the Render Universe

Ever wonder about the people in the architectural renderings that hang in the windows of real estate offices or on the scaffolding around construction sites? You know, those happy people doing yoga, riding bikes, and pushing strollers? In the architecture world, these people are called “scalies” due to their function as markers of scale and […]

Excerpt, Thesis Abstract, Thesis Research

Designing Sex, Death, and Survival in the Twenty-First Century

Successful experience designers, self-identified or not, tend to employ similar strategies, especially when it comes to opening people up to risk in a caring way. This research will inform a lexicon for designing experiences, with a specific focus on experiences that aim for human enrichment. Drawing from game studies, positive psychology, and the anthropology of […]

“As technology continues to impact the way we travel, we can expect any number of the following to become commonplace, and we will have an even more personalized experience of a foreign place with the swipe of a finger: geolocation, better connectivity possibilities, wireless energy, personalization, frame-of-mind recommendations, and Augmented Reality.”

—Jenni Young

“Megaprojects have provided especially lucrative investment opportunities. Characterized by the revamping of large swaths of land and the creation of new neighborhoods comprising some blend of residential, commercial, and perhaps cultural spaces, these projects represent a new chapter in the evolution of city building, and an interesting cross-pollination of the two fiercely opposing viewpoints of twentieth century city planning—those of Jane Jacobs and Robert Moses.”

—Alex Klimoski

“The real value of the experience is actually what is not being pointed out by the sign. According to philosopher Vincent Descombes, ‘The character is at home when he is at ease in the rhetoric of the people with whom he shares life.’ The feeling of ‘home’ is accomplished by the colors, words, materials, objects, and distinctive design gestures that comprise the storefront. Its unique design captures the character of the neighborhood, which would feel alien if placed in a different part of the city.”

—Derek Edward Love

 

Link

05/24

Link

10/23

Kimberlie Birks (Class of 2011) interview on Fatherly: “The 7 Most Beautifully Designed Children’s Toys, According to Someone Who Actually Knows” by Joshua David Stein

As a father with kids who like stuff and me also liking stuff, I have a lot of stuff. In my childrens’ rooms is an embarrassing amount of stuffed animals, a tumult of toys, a menagerie of tiny chairs and knee-high desks. Much of this stuff is, let’s face, it aesthetically worthless.  Most of it is plastic, which means this aesthetic worthlessness will be around for millennia. Design for children, too often, has been conflated with bright colors, bold shapes, and shoddy construction. But in a new book Design for Children, author Kimberlie Birks showcases more than 450 designs for children from some of the century’s greatest visual minds from Phillippe Starck to Piero Lissoni. We recently chatted with Birks about what her deep dive into children’s design taught her and asked her to pick her favorite designs from the book.

Do you find children’s design has more in common with its contemporary adult designs or with children’s design through time? That is, is a toy made in 1950 more similar to a desk made in 1950 or a toy made in 1980?

Children’s objects are often a signal of the times, reflecting both the evolution of the design industry and shifts in public perception. Fascinatingly, much of the design history of the twentieth century can be traced through developments in children’s furniture, as their smaller scale was ideal for designers seeking to test new materials and processes. From the wood and tubular steel constructions of the Bauhaus in the 1920s, to the plastic pioneers of the 1960s, the remarkable technical, material and aesthetic innovations made in design for children reflected—and often led—the wider design field. As such, children’s design can be often seen to have more in common with its contemporary adult designs than with children’s designs from other eras. Read more… (more…)

Link

02/28

Where Corporate Meets Craft: An Interview with Paul Olmer

Our Director of Operations, Eric Schwartau, checked in with Paul Olmer (MA Design Research Class of 2017) at his design-build studio, Hewn Bros., in the Gowanus neighborhood of Brooklyn. Olmer founded Hewn Bros. with business partner Chris Tilden in 2011 and since then, they’ve racked up an impressive list of clients—Casper, AirBnB, and Quip to name a few. Before coming to SVA, Olmer worked in set design and construction for theater and received a B.A. in Fine Arts and Poetry from Bennington College in Vermont.  Olmer was awarded the 2017 Susan Merritt Scholarship for his Applied Thesis at MA Design Research. (more…)

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